Premade Characters
For Beginners
These characters are straightforward and perfect for learning the ropes.
Noranda is a Half-Orc Barbarian, embodying the primal strength and resilience of her dual heritage. As a Level 1 Barbarian, she has yet to choose her Primal Path, which will further define her rage. While raging, she gains advantage on Strength checks, resistance to common physical damage, and a bonus to her melee damage rolls. Her Unarmored Defense, derived from her high Constitution and Dexterity, gives her an impressive AC of 17.
16
STR
17
DEX
15
CON
10
INT
13
WIS
10
CHA
Equipment: Greataxe, Handaxes (2), Explorer's Pack
For Intermediate Players
These characters offer more complex mechanics and roleplaying opportunities.
Dragga Bronzebeard is an immovable anchor on the battlefield, a Dwarf Cleric whose spiritual might is only exceeded by his sheer durability. His divine power is absolute, backed by a Wisdom of 20, making his word law in combat. He's built to fight in the thick of it, wielding his Warhammer with confidence and guaranteeing extra damage every round through Divine Strike. Dare to strike him in melee? You activate his Wrath of the Storm Reaction, forcing a DC 17 DEX Save or you take 2d8 Lightning/Thunder damage.
16
STR
10
DEX
17
CON
10
INT
20
WIS
15
CHA
Equipment: Plate Armor, Shield, Warhammer, Holy Symbol
Spells: Spiritual Weapon, Spirit Guardians
For Advanced Players
These characters require a good understanding of the game rules to play effectively.
An Acolyte who forged a pact for greater power, Zazul is a versatile Human Warlock. Leveraging the Pact of the Chain, he can use his familiar in combat. Through Magic Initiate feats, he has access to a surprising range of cantrips and spells from the Wizard and Cleric lists, making him a tricky and resourceful opponent. His high Charisma (17) is the source of his potent spellcasting.
10
STR
11
DEX
13
CON
11
INT
14
WIS
17
CHA
Equipment: Dagger, Sickle, Calligrapher's Supplies, Holy Symbol, Robe
Spells: Cantrips: Eldritch Blast, Fire Bolt, Blade Ward, Guidance, Sacred Flame. 1st Level: Hellish Rebuke, Witch Bolt, Comprehend Languages, Shield of Faith.
A clever Halfling Wizard from a Sage background. Pip uses their high intelligence (18) to master spells and relies on Halfling luck and nimbleness to navigate challenges. Features like Arcane Recovery and the ability to cast ritual spells make them a versatile and prepared spellcaster for any situation.
13
STR
13
DEX
14
CON
18
INT
17
WIS
13
CHA
Equipment: Dagger, Quarterstaff, Spellbook, Calligrapher's Supplies
Spells: Cantrips: Fire Bolt, Mage Hand, Blade Ward, Mending. Spells: Burning Hands, Chromatic Orb, Silent Image, Fog Cloud.
A Warden of his primal order, Duradin is a resilient Wood Elf Druid from a Hermit background. With his Fey Ancestry and impressive speed of 35ft, he navigates the wild with ease. His Healer Feat makes him an invaluable battlefield medic, and his high Wisdom (17) empowers his nature-based spells. He is proficient in Medicine, Nature, Perception, and Survival.
10
STR
11
DEX
15
CON
14
INT
17
WIS
14
CHA
Equipment: Quarterstaff, Sickle, Healer's Kit, Druidic Focus
Spells: Cantrips: Druidcraft, Elementalism. Spells: Absorb Elements, Cure Wounds, Entangle, Healing Word.